風 WWM · PvP
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Where Winds Meet · PvP build

Mystic Skills

My top picks for PvP: what each skill is for, and when to press it.

Key terms
Stagger
You can't move or use any skills.
Tenacity
You can't be staggered while it's active. Your character glows yellow.
Combo
A chain of attacks that keeps the enemy staggered. With good gear, one combo can kill. Caught in one? Break out with Serene Breeze.
Deflect cancel
Use deflect to cancel an animation or an attack you started.
01 · Tenacity
02 · Guard break · pick one
03 · Defense & interrupts
04 · Flex slot
Cheat sheet

What's happening? Press this.

You're staggered or caught in a combo
Your opponent is blocking or deflecting
Your opponent has Tenacity, you want to interrupt them, or you need a breather
An attack is about to hit you
You need to close the gap
Your opponent is burning from Dragon's Breath
You want Dragon's Breath to come out instantly
Drunken Poet Tap it once first to get Intoxicated.
01 · Tenacity

Can't be staggered

Both give you Tenacity while you use them, and they work as a pair.

Drunken Poet + Dragon's Breath

Tenacity Requires Intoxicated

Both need the Intoxicated buff. Without it, the first cast plays a drinking animation, and that costs you time.

  1. 1
    Drunken Poet Tap once to get Intoxicated, before you need it.
  2. 2
    Dragon's Breath Now it comes out instantly and sets your opponent on fire.
  3. 3
    Drunken Poet Hit them while they're burning: they get staggered and take extra damage.
One tap to get Intoxicated
Dragon's Breath, normal
Dragon's Breath, faster
Dragon's Breath + Drunken Poet
02 · Guard break · pick one

Punish the block

  • Both deal heavy Qi damage if they land while your opponent is blocking or deflecting.
  • See them in a blocking pose? That's your cue.

Talon Strike

My pick

Faster.

Yaksha Rush

Slower, but it lunges you forward, so you can catch your enemy by surprise.

Opponent in a blocking pose, sword held across the body
Blocking pose: your cue
03 · Defense & interrupts

When you're under pressure

Cloud Steps

  • Closes the gap fast, e.g. to set up an execution.
  • Interrupts: a hit stuns your opponent mid-skill. Even if they deflect the stun, whatever they were doing is cancelled.

Serene Breeze

  • Breaks you out of stagger, e.g. when you're caught in a combo.
  • Once you've leveled it up far enough, it casts on its own after 10 seconds of stagger.

Guardian Palm

Enhanced: Guardian Palm Breach
  • Breaks the enemy's Tenacity.
  • Use it to interrupt whatever they're doing, or to buy yourself a breather.

Leaping Toad

Enhanced: Leaping Toad – Fury
  • A defensive pick. Locked in a combo and staggered? Spam it and wait for your opponent to slip up.
  • The leap leaves a poison debuff. Each tick briefly staggers the enemy, which is your window to go on the offensive.
  • The full 3-part sequence is hard to defend against all the way through.
Defense (imagine you're being attacked here)
Poison
3-part sequence
04 · Flex slot

Your choice

Any skill you like works here. These two are my suggestions.

Soaring Spin

Top pick
  • Closes the gap.
  • Has a dodge built in, so use it when an attack is coming. If you actually dodge something with it, Soaring Spin can't be blocked or deflected.

Ghostly Steps

Also good
  • Makes dodging easier.